Battlelog - Building scalable web sites with tight game integration



Presentation about Battlelog and the technology infrastructure it uses

Shiny PC Graphics in Battlefield 3




High-level talk about the PC graphics features in Battlefield 3 for PC

More Performance Five Rendering Ideas from Battlefield 3 and Need For Speed The Run



Talk in the Advances in Real-time Rendering course.

Four Guns West


EA DICE PKM Gun Recording Microphone Type, Position & Pre Amp Comparison - ben.minto@dice.se from Ben Minto on Vimeo.


Audio panel from GDC11 that aims to give an insight into the shadowy world of audio in AAA FPS titles from multiple developers

Lighting you up in Battlefield 3



This session presents a detailed overview of the new lighting system implemented in DICEs Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly dynamic, varied and destructible environments. BATTLEFIELD 3 goes beyond the lighting limitations found in our previous battlefield games, while avoiding costly and static prebaked lighting without compromising quality. We discuss the technical implementation of the art direction in BATTLEFIELD 3, the workflows we created for it as well as how all the individual lighting components fit together: deferred rendering, HDR, dynamic radiosity and particle lighting.

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Rendering

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