Battlelog - Building scalable web sites with tight game integration
Conference: Stockholm GTUG
2011-12-15 by Johan Mjones & Joakim Bodin
Presentation about Battlelog and the technology infrastructure it uses
Shiny PC Graphics in Battlefield 3
Conference: Nvidia Geforce LAN 6
2011-12-02 by Johan Andersson
High-level talk about the PC graphics features in Battlefield 3 for PC
More Performance Five Rendering Ideas from Battlefield 3 and Need For Speed The Run
Conference: SIGGRAPH 2011
2011-08-29 by John White and Colin Barre Brisebois
Talk in the Advances in Real-time Rendering course.
Four Guns West
Conference: Game Developers Conference 2011
2011-03-10 by Ben Minto - DICE, Chuck Russom - Chuck Russom FX, Chris Sweetman - Splash Damage and Charles Maynes
Audio panel from GDC11 that aims to give an insight into the shadowy world of audio in AAA FPS titles from multiple developers
Lighting you up in Battlefield 3
Conference: Game Developers Conference 2011
2011-03-10 by Kenny Magnusson
This session presents a detailed overview of the new lighting system implemented in DICEs Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly dynamic, varied and destructible environments.
BATTLEFIELD 3 goes beyond the lighting limitations found in our previous battlefield games, while avoiding costly and static prebaked lighting without compromising quality.
We discuss the technical implementation of the art direction in BATTLEFIELD 3, the workflows we created for it as well as how all the individual lighting components fit together: deferred rendering, HDR, dynamic radiosity and particle lighting.